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Developing on STM32: introducing ChibiStudio

Developing on STM32: introducing ChibiStudio

In this article we are going to set-up a ready-to-use Eclipse-based toolchain named ChibiStudio for the development on STM32. We will also explore this development toolchain explaining some basic operations necessary for daily development. So we will introduce the ChibiOS project, we will setup ChibiStudio taking a tour of some parts of it, we will import some ready to use projects and perform our first flash and run. Note that to proceed with this tutorial is necessary the installation of ST-Link drivers: this procedure has been shown in the previous article From 0 to continue reading...

How to switch to the development version of ChibiOS

How to switch to the development version of ChibiOS

First time I started to deal with a software a little bit more complicated than the one used to print “Hello World”, I have encountered some words like “versioning”, “revision”, “diff”, “branch”, “trunk”, “checkout” and I heard about certain software like “svn”, “git”, “mercurial”.

Do you keep in mind when your friends knows something you don’t know and they continuously talk about that making you feel like a complete dumbass? Well that was my feeling! It is much simpler than how it seems: there are certain programs which purpose is to keep trace of every single character continue reading...

I am new with ChibiOS. Where do I start?

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We have written a lot of articles about this topic and they are all in the ChibiOS and STM32 getting started section. Our suggestion is to start trying to understand what you goals are. Independently from that there is always a basic path to follow to overcome the first step.

Gather information about ChibiOS. Some are provided in the article The ChibiOS project, others can be found on the ChibiOS official website and official forum. Set up a working environment to train yourself and understand how things works. This is eased for Windows users since ChibiOS releases continue reading...

Mikroe Clicker 2 for STM32 and STLink v2

Mikroe Clicker 2 for STM32 and STLink v2

In this tutorial we are going to see how to connect a STLink v2 debugger to a Clicker 2 for STM32 enabling users to do debugging which could be very useful in development phases. A debugger is a computer program which is used to test and debug another program usually named Target.

In embedded things are slightly different since the code is executed on an external MCU and it is required an interface Computer-MCU. In this case the Target is the MCU and a debugger is composed by the ensemble of a hardware and a software tool. Nonetheless, when the majority of people is continue reading...